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Simple-Multiplayer-Unity3D / Multiplayer Project / Library / PackageCache / [email protected] / Editor / ICoverageReporter.cs
using UnityEditor.TestTools.TestRunner.Api;

namespace UnityEditor.TestTools.CodeCoverage
{
    interface ICoverageReporter
    {
        ICoverageReporterFilter GetReporterFilter();
        void OnInitialise(CoverageSettings settings);
        void OnRunStarted(ITestAdaptor testsToRun);
        void OnRunFinished(ITestResultAdaptor testResults);
        void OnTestStarted(ITestAdaptor test);
        void OnTestFinished(ITestResultAdaptor result);
        void OnBeforeAssemblyReload();
        void OnCoverageRecordingPaused();
    }
}